Pantera's Classic Game Guides - Arkanoid

Publisher:
Discovery
Developer: Discovery
Type: Brick Breaker
Platform: Amiga (Also available
on Arcade, Commodore 64, Amstrad CPC, MSX, Sinclair Spectrum, BBC
Micro, Apple II, Atari, NES, SNES, PC, Apple Macintosh, TRS-80)
Overall Pantera Rating: 71%
Almost as good as: Pinball Dreams
Slightly better than: Pinball Magic
Games In The Series:
Arkanoid
Tournament Arkanoid
Arkanoid: Revenge of Doh
Arkanoid: Doh It Again
Arkanoid Returns
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Story
The era and time of this story is unknown.
After the mothership Arkanoid was destroyed, a spacecraft Vaus scrambled
away from it. But only to be trapped in space warped by someone.....
Warning - Game Spoiler
and cheats/saved games included from this point downwards
Game Highlights
Out
of This Galaxy
Vaus finds itself stranded with a huge solid wall on one side, and
an ugly looking void on the other. It decides that the way to safety
is beyond the wall, but the problem is how to get there.
Luckily, the craft has one energy ball
available. And perhaps it can be bounced against the wall to break
through? Simply brilliant!
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More
Strange Encounters
With the first wall behind, Vaus finds more walls on its way. Although
all similar-looking, each wall presents a different challenge. In
some cases there are even unbreakable golden bricks in the wall,
and so a path around them needs to be found.
Vaus
notices that there are alien creatures living behind the walls.
These creatures are harmless and burst instantly if touched. However
they can deflect the energy ball if hit, risking to make it fall
into the void. This cannot be permitted, so Vaus has to be extra
careful and blow away the creatures when the chance arises.
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Power
to The Bat-Like Thingy
Most interestingly, some bricks drop down coloured globules when destroyed.
And when Vaus catches them some welcome effects are discovered. With
the powered-up abilities to increase in size, shoot lasers, increase
the number of energy balls and so on, the prospect of bringing the
walls down starts to become less daunting.
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Screenful
of Stuff
As the energy ball starts speeding
up, it becomes more difficult to keep control of things. Although
if Vaus wants to make it back, complete control of the situation
is a must. So juggling the ball, creatures and powerups in this
frantic universe becomes second nature.
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Variation
on A Theme
The walls that confronted Vaus altered in their defensive ingenuity.
Some were very easy to destroy, most required very quick reflexes
whilst others were simply devious, with the last brick hiding in
a tricky place. Undeterred, Vaus just keeps on moving through wall
after wall.
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That's
One Giant Head
As the final wall is broken through, Vaus learns the purpose for
all these defenses. They were surely protecting the entity known
as Doh.
For the first time Vaus is confronted
with an enemy that can destroy him with some heavy firepower. However,
Doh is weak against the energy ball and his life quickly fades away
as Vaus successfully hits him multiple times while avoiding the
oncoming flak.
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Back
to Normal
Dimension-controlling fort "Doh" has now been destroyed,
and time started flowing reversely. "Vaus" managed to
escape from the distorted space.
But the real voyage of "Arkanoid"
in the galaxy has only started.....
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